Review - Robotech: The Shadow Chronicles

I hate class/level systems, but I loved Palladium. Isn't that ironic? Palladium was the second system I seriously played. Well, third if you consider the red/blue/teal/black box Dungeons & Dragons and Advanced Dungeons & Dragons two separate systems. Robotech was the first Palladium game I ever owned and played. I was excited when I heard that Palladium had landed the new Robotech License. So excited, I pre-ordered a copy. My copy arrived last Monday, and this is my review Yes folks, it's pretty much the same Palladium system we all know and love. For those of you who are unfamiliar with Palladium, it's a class and level system with random attributes. Pick a class, earn enough experience to level up ,and increase your abilities. In Robotech: The Shadow Chronicles, classes are referred to as Occupational Character Class or OCCs. Attributes are rolled with 3d6, with an extra die if you roll a 16 or better, and another d6 if you roll 6 on the extra die. Experience is not just earned for beating up Kobolds (or in this case, Invids and Haydonites), but for planning, role playing, and even avoiding unnecessary combat. The MOS (Military Operational Specialty) system in Robotech: The Shadow Chronicles adds some flexibility to the OCC system. In the original release of the Robotech game, making a unified squadron or unit meant everyone was pretty much the same, all the same OCC. Now players can select an OCC (Vertich Pilot) and each player can select a different MOS (Alpha pilot, Beta pilot, or Recon). The book is "manga" sized, with a nice color cover, and a black & white interior. While there is new artwork, there is some recycled art. I recognize some of the stuff from the out-of-print REF Field Guide. All of the line art pieces are pretty good, but some of the originally color/toned artwork didn't reproduce so well. I would definitely recommend that anyone seriously considering playing this game should also pick up a copy of The Art of Robotech: The Shadow Chronicles (isbn 1933330295). The organization of the book seems geared towards someone already familiar with Palladium. It starts with covering the major players in the story, the Invid, the Haydonites, and the REF UEEF. Covering the storyline and world first is good, however they insert game system elements (MDC, called shot penalities, mech stats) before covering the game mechanics. They do include a quick character creation system for new players early on in the book, in the UEEF section. The quick character creation system addressed one of my long time gripes with random stat systems. Random systems force you to play the character you rolled, not necessarily the character you wanted to play. This system doesn't take the randomness out, but it does skew the numbers in the direction you want to go. You pick an archetype, and roll all your attributes each a different way, designed for that archetype. The strong archetype is guaranteed a good starting strength, but be prepared to pay with a low/average intelligence. Since the Shadow Chronicles has just begun, there isn't much authoritative information out yet. The Haydonites have just betrayed the UEEF, and little is know about their motives. GMs better be prepared to have their storylines usurped by canon material later on. Players should recognize this and give their GM some leeway on dealing with this. This is a typical problem faced by games licensed from movies, shows, and comic books. I make fun of Palladium for letting the release date slide, but it's better to release late than release a piece of garbage. This books is definitely a buy for those of us who remember the Original Robotech RPG. I would recommend that anyone who plays Dungeons & Dragons and likes Robotech give this a whirl. If you play D&D and are not a Robotech fan, I suggest trying Palladium Fantasy RPG. If you're fine with class/level/random stats and like Robotech or Military Sci-Fi, it's worth a whirl.

Few and not so good hints for adventures. Almost no data for Haydonites but if I can understand that then the author should not put them so badly in the adventures hints. Interesting "new" mecha and a truly welcome history service for them (the way they resolved the Beta mistake is truly good).
The writer loves the marines, we understand this, maybe he loves them too much. Very good characters profiles. The art could be a lot better.
I hope to see soon new mecha and characters from the videogames and the WS comic. No spaceship. This is BAD. But yet if you have the Art of SC you know that the UEEF Spaceship are MANY.

I liked the new size, and I also found the contents organization to be confusing. It would have been better if they had placed all the character rules together instead of in two seperate places.

I also noticed that the Haydonite hand to hand skills are absent. You get the mecha stats but no numbers on thier to strike bonuses, number of attacks per melee etc. I was also a little disappointed that more information on the Haydonites wasn't provided, especially since they are the villians of the Shadow Chronicles. I also believe that the fighters got jipped as in the movie they are capable of jamming the communications suite of a battlecruiser, and no mention of any jamming capability of this strength is made.

From the press releases I was under the impression that we were going to see the stats on the spaceships, and I was looking forward to seeing just what the Icarus could do. However they are not present.

I also noticed that the Invid section is mostly word for word rehash of the original Invid Invasion sourcebook.

All in all I was disappointed by the book, mainly because by owning almost all of the original titles, and some Rifts books, I already have 90% of the book sitting on my shelves.

I've really liked the original robotech and I am glad that Palladium regained the license. The organization is not very good for someone who is unfamiliar with the palladium system. I do like the inclusion of the various mecha that now serve different purposes as opposed to the original which were just different color schemes. I also like the MOS and quick character builds, it definitely helps out new players get started. I would have liked if they could get the Robotech car that was printed out in the Protoculture Magazine. i also like the increased lethality of the missiles. It follows more in the cartoon in which 2-4 missiles pretty much destroyed enemy mecha. The one thing I do find really annoying is the fact that they include a dual class NPC. I understand it, but I've seen this done before in other books and then it takes a while or doesn't get included in future books. That's just a pet peeve of mine. Other than that , i think those that liked the original will enjoy this modernized version.

The book is beautiful. The organization is terrible. I've played RPGs most of my life, including the original Robotech from the 80s. The way the information in this book is presented makes no sense. Whatsoever. Certains rules are repeated in different places. I just roled up a character with a friend and we were constantly flipping around, trying to find stuff and to make sense of the way the rules are presented. C-

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